/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ColorRampOperation.h" #include "BKE_colorband.h" namespace blender::compositor { ColorRampOperation::ColorRampOperation() { this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Color); input_program_ = nullptr; color_band_ = nullptr; flags_.can_be_constant = true; } void ColorRampOperation::init_execution() { input_program_ = this->get_input_socket_reader(0); } void ColorRampOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float values[4]; input_program_->read_sampled(values, x, y, sampler); BKE_colorband_evaluate(color_band_, values[0], output); } void ColorRampOperation::deinit_execution() { input_program_ = nullptr; } void ColorRampOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { BKE_colorband_evaluate(color_band_, *it.in(0), it.out); } } } // namespace blender::compositor