/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #ifndef __COM_COLORRAMPOPERATION_H__ #define __COM_COLORRAMPOPERATION_H__ #include "COM_NodeOperation.h" #include "DNA_texture_types.h" class ColorRampOperation : public NodeOperation { private: /** * Cached reference to the inputProgram */ SocketReader *m_inputProgram; ColorBand *m_colorBand; public: ColorRampOperation(); /** * the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); void setColorBand(ColorBand *colorBand) { this->m_colorBand = colorBand; } }; #endif