/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_ColorSpillOperation_h #define _COM_ColorSpillOperation_h #include "COM_NodeOperation.h" /** * this program converts an input colour to an output value. * it assumes we are in sRGB colour space. */ class ColorSpillOperation : public NodeOperation { protected: NodeColorspill *settings; SocketReader *inputImageReader; SocketReader *inputFacReader; int spillChannel; int channel2; int channel3; float rmut, gmut, bmut; public: /** * Default constructor */ ColorSpillOperation(); /** * the inner loop of this program */ void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); void initExecution(); void deinitExecution(); void setSettings(NodeColorspill* nodeColorSpill) {this->settings= nodeColorSpill;} void setSpillChannel(int channel) {this->spillChannel = channel;} float calculateMapValue(float fac, float *input); }; class ColorSpillAverageOperation: public ColorSpillOperation { public: float calculateMapValue(float fac, float *input); }; #endif