/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ColorSpillOperation : public MultiThreadedOperation { protected: NodeColorspill *settings_; SocketReader *input_image_reader_; SocketReader *input_fac_reader_; int spill_channel_; int spill_method_; int channel2_; int channel3_; float rmut_, gmut_, bmut_; public: /** * Default constructor */ ColorSpillOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void init_execution() override; void deinit_execution() override; void set_settings(NodeColorspill *node_color_spill) { settings_ = node_color_spill; } void set_spill_channel(int channel) { spill_channel_ = channel; } void set_spill_method(int method) { spill_method_ = method; } float calculate_map_value(float fac, float *input); void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor