/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ColorSpillOperation : public NodeOperation { protected: NodeColorspill *m_settings; SocketReader *m_inputImageReader; SocketReader *m_inputFacReader; int m_spillChannel; int m_spillMethod; int m_channel2; int m_channel3; float m_rmut, m_gmut, m_bmut; public: /** * Default constructor */ ColorSpillOperation(); /** * The inner loop of this operation. */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; void initExecution() override; void deinitExecution() override; void setSettings(NodeColorspill *nodeColorSpill) { this->m_settings = nodeColorSpill; } void setSpillChannel(int channel) { this->m_spillChannel = channel; } void setSpillMethod(int method) { this->m_spillMethod = method; } float calculateMapValue(float fac, float *input); }; } // namespace blender::compositor