/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_CombineChannelsOperation.h" #include "BLI_utildefines.h" CombineChannelsOperation::CombineChannelsOperation() : NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->setResolutionInputSocketIndex(0); this->m_inputChannel1Operation = NULL; this->m_inputChannel2Operation = NULL; this->m_inputChannel3Operation = NULL; this->m_inputChannel4Operation = NULL; } void CombineChannelsOperation::initExecution() { this->m_inputChannel1Operation = this->getInputSocketReader(0); this->m_inputChannel2Operation = this->getInputSocketReader(1); this->m_inputChannel3Operation = this->getInputSocketReader(2); this->m_inputChannel4Operation = this->getInputSocketReader(3); } void CombineChannelsOperation::deinitExecution() { this->m_inputChannel1Operation = NULL; this->m_inputChannel2Operation = NULL; this->m_inputChannel3Operation = NULL; this->m_inputChannel4Operation = NULL; } void CombineChannelsOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) { float input[4]; if (this->m_inputChannel1Operation) { this->m_inputChannel1Operation->read(input, x, y, sampler); output[0] = input[0]; } if (this->m_inputChannel2Operation) { this->m_inputChannel2Operation->read(input, x, y, sampler); output[1] = input[0]; } if (this->m_inputChannel3Operation) { this->m_inputChannel3Operation->read(input, x, y, sampler); output[2] = input[0]; } if (this->m_inputChannel4Operation) { this->m_inputChannel4Operation->read(input, x, y, sampler); output[3] = input[0]; } }