/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_CompositorOperation.h" #include "COM_SocketConnection.h" #include "BLI_listbase.h" #include "DNA_scene_types.h" #include "BKE_image.h" extern "C" { #include "RE_pipeline.h" #include "RE_shader_ext.h" #include "RE_render_ext.h" #include "MEM_guardedalloc.h" #include "render_types.h" } #include "PIL_time.h" CompositorOperation::CompositorOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->setScene(NULL); this->outputBuffer = NULL; this->imageInput = NULL; this->alphaInput = NULL; } void CompositorOperation::initExecution() { // When initializing the tree during initial load the width and height can be zero. this->imageInput = getInputSocketReader(0); this->alphaInput = getInputSocketReader(1); if (this->getWidth() * this->getHeight() != 0) { this->outputBuffer=(float*) MEM_callocN(this->getWidth()*this->getHeight()*4*sizeof(float), "CompositorOperation"); } const Scene * scene = this->scene; Render* re= RE_GetRender(scene->id.name); RenderResult *rr= RE_AcquireResultWrite(re); if (rr) { if (rr->rectf != NULL) { MEM_freeN(rr->rectf); } rr->rectf= outputBuffer; } if (re) { RE_ReleaseResult(re); re = NULL; } } void CompositorOperation::deinitExecution() { this->outputBuffer = NULL; this->imageInput = NULL; this->alphaInput = NULL; } void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers) { float color[8]; // 7 is enough float* buffer = this->outputBuffer; if (!buffer) return; int x1 = rect->xmin; int y1 = rect->ymin; int x2 = rect->xmax; int y2 = rect->ymax; int offset = (y1*this->getWidth() + x1 ) * 4; int x; int y; bool breaked = false; for (y = y1 ; y < y2 && (!breaked); y++) { for (x = x1 ; x < x2 && (!breaked) ; x++) { imageInput->read(color, x, y, COM_PS_NEAREST, memoryBuffers); if (alphaInput != NULL) { alphaInput->read(&(color[3]), x, y, COM_PS_NEAREST, memoryBuffers); } buffer[offset] = color[0]; buffer[offset+1] = color[1]; buffer[offset+2] = color[2]; buffer[offset+3] = color[3]; offset +=4; if (tree->test_break && tree->test_break(tree->tbh)) { breaked = true; } } offset += (this->getWidth()-(x2-x1))*4; } } void CompositorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { int width = this->scene->r.xsch*this->scene->r.size/100; int height= this->scene->r.ysch*this->scene->r.size/100; preferredResolution[0] = width; preferredResolution[1] = height; NodeOperation::determineResolution(resolution, preferredResolution); resolution[0] = width; resolution[1] = height; }