/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" struct Scene; namespace blender::compositor { /** * \brief Compositor output operation */ class CompositorOperation : public MultiThreadedOperation { private: const struct Scene *scene_; /** * \brief Scene name, used for getting the render output, includes 'SC' prefix. */ char sceneName_[MAX_ID_NAME]; /** * \brief local reference to the scene */ const RenderData *rd_; /** * \brief reference to the output float buffer */ float *outputBuffer_; /** * \brief reference to the output depth float buffer */ float *depthBuffer_; /** * \brief local reference to the input image operation */ SocketReader *imageInput_; /** * \brief local reference to the input alpha operation */ SocketReader *alphaInput_; /** * \brief local reference to the depth operation */ SocketReader *depthInput_; /** * \brief Ignore any alpha input */ bool useAlphaInput_; /** * \brief operation is active for calculating final compo result */ bool active_; /** * \brief View name, used for multiview */ const char *viewName_; public: CompositorOperation(); bool isActiveCompositorOutput() const { return active_; } void executeRegion(rcti *rect, unsigned int tileNumber) override; void setScene(const struct Scene *scene) { scene_ = scene; } void setSceneName(const char *sceneName) { BLI_strncpy(sceneName_, sceneName, sizeof(sceneName_)); } void setViewName(const char *viewName) { viewName_ = viewName; } void setRenderData(const RenderData *rd) { rd_ = rd; } bool isOutputOperation(bool /*rendering*/) const override { return this->isActiveCompositorOutput(); } void initExecution() override; void deinitExecution() override; eCompositorPriority getRenderPriority() const override { return eCompositorPriority::Medium; } void determine_canvas(const rcti &preferred_area, rcti &r_area) override; void setUseAlphaInput(bool value) { useAlphaInput_ = value; } void setActive(bool active) { active_ = active; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor