/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_CompositorOperation_h #define _COM_CompositorOperation_h #include "COM_NodeOperation.h" #include "BLI_rect.h" #include "BLI_string.h" /** * @brief Compositor output operation */ class CompositorOperation : public NodeOperation { private: /** * @brief Scene name, used for getting the render output, includes 'SC' prefix. */ char m_sceneName[MAX_ID_NAME]; /** * @brief local reference to the scene */ const RenderData *m_rd; /** * @brief reference to the output float buffer */ float *m_outputBuffer; /** * @brief reference to the output depth float buffer */ float *m_depthBuffer; /** * @brief local reference to the input image operation */ SocketReader *m_imageInput; /** * @brief local reference to the input alpha operation */ SocketReader *m_alphaInput; /** * @brief local reference to the depth operation */ SocketReader *m_depthInput; /** * @brief Ignore any alpha input */ bool m_useAlphaInput; /** * @brief operation is active for calculating final compo result */ bool m_active; /** * @brief View name, used for multiview */ const char *m_viewName; public: CompositorOperation(); const bool isActiveCompositorOutput() const { return this->m_active; } void executeRegion(rcti *rect, unsigned int tileNumber); void setSceneName(const char *sceneName) { BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName)); } void setViewName(const char *viewName) { this->m_viewName = viewName; } void setRenderData(const RenderData *rd) { this->m_rd = rd; } bool isOutputOperation(bool /*rendering*/) const { return this->isActiveCompositorOutput(); } void initExecution(); void deinitExecution(); const CompositorPriority getRenderPriority() const { return COM_PRIORITY_MEDIUM; } void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); void setUseAlphaInput(bool value) { this->m_useAlphaInput = value; } void setActive(bool active) { this->m_active = active; } }; #endif