/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2021, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { /* TODO(manzanilla): After removing tiled implementation, implement a default #determineResolution * for all constant operations and make all initialization and deinitilization methods final. */ /** * Base class for operations that are always constant. Operations that can be constant only when * all their inputs are so, are evaluated into primitive constants (Color/Vector/Value) during * constant folding. */ class ConstantOperation : public NodeOperation { protected: bool needs_resolution_to_get_constant_; public: ConstantOperation(); /** May require resolution to be already determined. */ virtual const float *get_constant_elem() = 0; bool can_get_constant_elem() const; void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span inputs) final; }; } // namespace blender::compositor