/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { /* TODO(manzanilla): After removing tiled implementation, implement a default #determine_resolution * for all constant operations and make all initialization and deinitilization methods final. */ /** * Base class for operations that are always constant. Operations that can be constant only when * all their inputs are so, are evaluated into primitive constants (Color/Vector/Value) during * constant folding. */ class ConstantOperation : public NodeOperation { protected: bool needs_canvas_to_get_constant_; public: ConstantOperation(); /** May require resolution to be already determined. */ virtual const float *get_constant_elem() = 0; bool can_get_constant_elem() const; void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span inputs) final; }; } // namespace blender::compositor