/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ConvertColorProfileOperation : public NodeOperation { private: /** * Cached reference to the input_program */ SocketReader *input_operation_; /** * \brief color profile where to convert from */ int from_profile_; /** * \brief color profile where to convert to */ int to_profile_; /** * \brief is color predivided */ bool predivided_; public: /** * Default constructor */ ConvertColorProfileOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void set_from_color_profile(int color_profile) { from_profile_ = color_profile; } void set_to_color_profile(int color_profile) { to_profile_ = color_profile; } void set_predivided(bool predivided) { predivided_ = predivided; } }; } // namespace blender::compositor