/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ConvertColorToValueProg.h" ConvertColorToValueProg::ConvertColorToValueProg() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_VALUE); this->m_inputOperation = NULL; } void ConvertColorToValueProg::initExecution() { this->m_inputOperation = this->getInputSocketReader(0); } void ConvertColorToValueProg::executePixel(float output[4], float x, float y, PixelSampler sampler) { float inputColor[4]; this->m_inputOperation->read(&inputColor[0], x, y, sampler); output[0] = (inputColor[0] + inputColor[1] + inputColor[2]) / 3.0f; } void ConvertColorToValueProg::deinitExecution() { this->m_inputOperation = NULL; }