/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_FastGaussianBlurOperation.h" #include "COM_MultiThreadedOperation.h" #include "DNA_object_types.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ConvertDepthToRadiusOperation : public MultiThreadedOperation { private: /** * Cached reference to the input_program */ SocketReader *input_operation_; float f_stop_; float aspect_; float max_radius_; float inverse_focal_distance_; float aperture_; float cam_lens_; float dof_sp_; Object *camera_object_; FastGaussianBlurValueOperation *blur_post_operation_; public: /** * Default constructor */ ConvertDepthToRadiusOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void setf_stop(float f_stop) { f_stop_ = f_stop; } void set_max_radius(float max_radius) { max_radius_ = max_radius; } void set_camera_object(Object *camera) { camera_object_ = camera; } float determine_focal_distance(); void set_post_blur(FastGaussianBlurValueOperation *operation) { blur_post_operation_ = operation; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor