/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_ConvertKeyToPremulOperation.h" #include "BLI_math.h" ConvertKeyToPremulOperation::ConvertKeyToPremulOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->m_inputColor = NULL; } void ConvertKeyToPremulOperation::initExecution() { this->m_inputColor = getInputSocketReader(0); } void ConvertKeyToPremulOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler) { float inputValue[4]; float alpha; this->m_inputColor->read(inputValue, x, y, sampler); alpha = inputValue[3]; mul_v3_v3fl(outputValue, inputValue, alpha); /* never touches the alpha */ outputValue[3] = alpha; } void ConvertKeyToPremulOperation::deinitExecution() { this->m_inputColor = NULL; }