/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef __COM_CONVERTOPERATION_H__ #define __COM_CONVERTOPERATION_H__ #include "COM_NodeOperation.h" class ConvertBaseOperation : public NodeOperation { protected: SocketReader *m_inputOperation; public: ConvertBaseOperation(); void initExecution(); void deinitExecution(); }; class ConvertValueToColorOperation : public ConvertBaseOperation { public: ConvertValueToColorOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertColorToValueOperation : public ConvertBaseOperation { public: ConvertColorToValueOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertColorToBWOperation : public ConvertBaseOperation { public: ConvertColorToBWOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertColorToVectorOperation : public ConvertBaseOperation { public: ConvertColorToVectorOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertValueToVectorOperation : public ConvertBaseOperation { public: ConvertValueToVectorOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertVectorToColorOperation : public ConvertBaseOperation { public: ConvertVectorToColorOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertVectorToValueOperation : public ConvertBaseOperation { public: ConvertVectorToValueOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertRGBToYCCOperation : public ConvertBaseOperation { private: /** YCbCr mode (Jpeg, ITU601, ITU709) */ int m_mode; public: ConvertRGBToYCCOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); /** Set the YCC mode */ void setMode(int mode); }; class ConvertYCCToRGBOperation : public ConvertBaseOperation { private: /** YCbCr mode (Jpeg, ITU601, ITU709) */ int m_mode; public: ConvertYCCToRGBOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); /** Set the YCC mode */ void setMode(int mode); }; class ConvertRGBToYUVOperation : public ConvertBaseOperation { public: ConvertRGBToYUVOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertYUVToRGBOperation : public ConvertBaseOperation { public: ConvertYUVToRGBOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertRGBToHSVOperation : public ConvertBaseOperation { public: ConvertRGBToHSVOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertHSVToRGBOperation : public ConvertBaseOperation { public: ConvertHSVToRGBOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertPremulToStraightOperation : public ConvertBaseOperation { public: ConvertPremulToStraightOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ConvertStraightToPremulOperation : public ConvertBaseOperation { public: ConvertStraightToPremulOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class SeparateChannelOperation : public NodeOperation { private: SocketReader *m_inputOperation; int m_channel; public: SeparateChannelOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); void initExecution(); void deinitExecution(); void setChannel(int channel) { this->m_channel = channel; } }; class CombineChannelsOperation : public NodeOperation { private: SocketReader *m_inputChannel1Operation; SocketReader *m_inputChannel2Operation; SocketReader *m_inputChannel3Operation; SocketReader *m_inputChannel4Operation; public: CombineChannelsOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); void initExecution(); void deinitExecution(); }; #endif