/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_ConvertRGBToYCCOperation.h" #include "BLI_math_color.h" ConvertRGBToYCCOperation::ConvertRGBToYCCOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->inputOperation = NULL; } void ConvertRGBToYCCOperation::initExecution() { this->inputOperation = this->getInputSocketReader(0); } void ConvertRGBToYCCOperation::setMode(int mode) { switch (mode) { case 1: this->mode = BLI_YCC_ITU_BT709; break; case 2: this->mode = BLI_YCC_JFIF_0_255; break; case 0: default: this->mode = BLI_YCC_ITU_BT601; break; } } void ConvertRGBToYCCOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputColor[4]; float color[3]; inputOperation->read(inputColor, x, y, sampler, inputBuffers); rgb_to_ycc(inputColor[0], inputColor[1], inputColor[2], &color[0], &color[1], &color[2], this->mode); /* divided by 255 to normalize for viewing in */ /* R,G,B --> Y,Cb,Cr */ mul_v3_v3fl(outputValue, color, 1.0f / 255.0f); outputValue[3] = inputColor[3]; } void ConvertRGBToYCCOperation::deinitExecution() { this->inputOperation = NULL; }