/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ConvertValueToColourProg.h" ConvertValueToColourProg::ConvertValueToColourProg() : NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->inputProgram = NULL; } void ConvertValueToColourProg::initExecution() { this->inputProgram = this->getInputSocketReader(0); } void ConvertValueToColourProg::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputValue[4]; this->inputProgram->read(inputValue, x, y, sampler, inputBuffers); color[0] = inputValue[0]; color[1] = inputValue[0]; color[2] = inputValue[0]; color[3] = 1.0f; } void ConvertValueToColourProg::deinitExecution() { this->inputProgram = NULL; }