/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ConvolutionEdgeFilterOperation.h" #include "BLI_math.h" ConvolutionEdgeFilterOperation::ConvolutionEdgeFilterOperation() : ConvolutionFilterOperation() { /* pass */ } void ConvolutionEdgeFilterOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data) { float in1[4], in2[4], res1[4], res2[4]; int x1 = x - 1; int x2 = x; int x3 = x + 1; int y1 = y - 1; int y2 = y; int y3 = y + 1; CLAMP(x1, 0, getWidth() - 1); CLAMP(x2, 0, getWidth() - 1); CLAMP(x3, 0, getWidth() - 1); CLAMP(y1, 0, getHeight() - 1); CLAMP(y2, 0, getHeight() - 1); CLAMP(y3, 0, getHeight() - 1); float value[4]; this->inputValueOperation->read(value, x2, y2, inputBuffers, NULL); float mval = 1.0f - value[0]; res1[0] = 0.0f; res1[1] = 0.0f; res1[2] = 0.0f; res1[3] = 0.0f; res2[0] = 0.0f; res2[1] = 0.0f; res2[2] = 0.0f; res2[3] = 0.0f; this->inputOperation->read(in1, x1, y1, inputBuffers, NULL); madd_v3_v3fl(res1, in1, this->filter[0]); madd_v3_v3fl(res2, in1, this->filter[0]); this->inputOperation->read(in1, x2, y1, inputBuffers, NULL); madd_v3_v3fl(res1, in1, this->filter[1]); madd_v3_v3fl(res2, in1, this->filter[3]); this->inputOperation->read(in1, x3, y1, inputBuffers, NULL); madd_v3_v3fl(res1, in1, this->filter[2]); madd_v3_v3fl(res2, in1, this->filter[6]); this->inputOperation->read(in1, x1, y2, inputBuffers, NULL); madd_v3_v3fl(res1, in1, this->filter[3]); madd_v3_v3fl(res2, in1, this->filter[1]); this->inputOperation->read(in2, x2, y2, inputBuffers, NULL); madd_v3_v3fl(res1, in2, this->filter[4]); madd_v3_v3fl(res2, in2, this->filter[4]); this->inputOperation->read(in1, x3, y2, inputBuffers, NULL); madd_v3_v3fl(res1, in1, this->filter[5]); madd_v3_v3fl(res2, in1, this->filter[7]); this->inputOperation->read(in1, x1, y3, inputBuffers, NULL); madd_v3_v3fl(res1, in1, this->filter[6]); madd_v3_v3fl(res2, in1, this->filter[2]); this->inputOperation->read(in1, x2, y3, inputBuffers, NULL); madd_v3_v3fl(res1, in1, this->filter[7]); madd_v3_v3fl(res2, in1, this->filter[5]); this->inputOperation->read(in1, x3, y3, inputBuffers, NULL); madd_v3_v3fl(res1, in1, this->filter[8]); madd_v3_v3fl(res2, in1, this->filter[8]); color[0] = sqrt(res1[0] * res1[0] + res2[0] * res2[0]); color[1] = sqrt(res1[1] * res1[1] + res2[1] * res2[1]); color[2] = sqrt(res1[2] * res1[2] + res2[2] * res2[2]); color[0] = color[0] * value[0] + in2[0] * mval; color[1] = color[1] * value[0] + in2[1] * mval; color[2] = color[2] * value[0] + in2[2] * mval; color[3] = in2[3]; }