/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ConvolutionEdgeFilterOperation.h" #include "BLI_math.h" ConvolutionEdgeFilterOperation::ConvolutionEdgeFilterOperation() : ConvolutionFilterOperation() { } inline void addFilter(float* result, float*input, float value) { result[0] += input[0] * value; result[1] += input[1] * value; result[2] += input[2] * value; } void ConvolutionEdgeFilterOperation::executePixel(float *color,int x, int y, MemoryBuffer *inputBuffers[], void* data) { float in1[4],in2[4], res1[4], res2[4]; float value[4]; this->inputValueOperation->read(value, x, y, inputBuffers, NULL); float mval = 1.0f - value[0]; res1[0] = 0.0f; res1[1] = 0.0f; res1[2] = 0.0f; res1[3] = 0.0f; res2[0] = 0.0f; res2[1] = 0.0f; res2[2] = 0.0f; res2[3] = 0.0f; this->inputOperation->read(in1, x-1, y-1, inputBuffers, NULL); addFilter(res1, in1, this->filter[0]); addFilter(res2, in1, this->filter[0]); this->inputOperation->read(in1, x, y-1, inputBuffers, NULL); addFilter(res1, in1, this->filter[1]); addFilter(res2, in1, this->filter[3]); this->inputOperation->read(in1, x+1, y-1, inputBuffers, NULL); addFilter(res1, in1, this->filter[2]); addFilter(res2, in1, this->filter[6]); this->inputOperation->read(in1, x-1, y, inputBuffers, NULL); addFilter(res1, in1, this->filter[3]); addFilter(res2, in1, this->filter[1]); this->inputOperation->read(in2, x, y, inputBuffers, NULL); addFilter(res1, in2, this->filter[4]); addFilter(res2, in2, this->filter[4]); this->inputOperation->read(in1, x+1, y, inputBuffers, NULL); addFilter(res1, in1, this->filter[5]); addFilter(res2, in1, this->filter[7]); this->inputOperation->read(in1, x-1, y+1, inputBuffers, NULL); addFilter(res1, in1, this->filter[6]); addFilter(res2, in1, this->filter[2]); this->inputOperation->read(in1, x, y+1, inputBuffers, NULL); addFilter(res1, in1, this->filter[7]); addFilter(res2, in1, this->filter[5]); this->inputOperation->read(in1, x+1, y+1, inputBuffers, NULL); addFilter(res1, in1, this->filter[8]); addFilter(res2, in1, this->filter[8]); color[0] = sqrt(res1[0]*res1[0]+res2[0]*res2[0]); color[1] = sqrt(res1[1]*res1[1]+res2[1]*res2[1]); color[2] = sqrt(res1[2]*res1[2]+res2[2]*res2[2]); color[0] = color[0]*value[0] + in2[0] * mval; color[1] = color[1]*value[0] + in2[1] * mval; color[2] = color[2]*value[0] + in2[2] * mval; color[3] = in2[3]; }