/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ConvolutionFilterOperation.h" #include "BLI_utildefines.h" #include "MEM_guardedalloc.h" namespace blender::compositor { ConvolutionFilterOperation::ConvolutionFilterOperation() { this->addInputSocket(DataType::Color); this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Color); this->setResolutionInputSocketIndex(0); this->m_inputOperation = nullptr; this->flags.complex = true; } void ConvolutionFilterOperation::initExecution() { this->m_inputOperation = this->getInputSocketReader(0); this->m_inputValueOperation = this->getInputSocketReader(1); } void ConvolutionFilterOperation::set3x3Filter( float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9) { this->m_filter[0] = f1; this->m_filter[1] = f2; this->m_filter[2] = f3; this->m_filter[3] = f4; this->m_filter[4] = f5; this->m_filter[5] = f6; this->m_filter[6] = f7; this->m_filter[7] = f8; this->m_filter[8] = f9; this->m_filterHeight = 3; this->m_filterWidth = 3; } void ConvolutionFilterOperation::deinitExecution() { this->m_inputOperation = nullptr; this->m_inputValueOperation = nullptr; } void ConvolutionFilterOperation::executePixel(float output[4], int x, int y, void * /*data*/) { float in1[4]; float in2[4]; int x1 = x - 1; int x2 = x; int x3 = x + 1; int y1 = y - 1; int y2 = y; int y3 = y + 1; CLAMP(x1, 0, getWidth() - 1); CLAMP(x2, 0, getWidth() - 1); CLAMP(x3, 0, getWidth() - 1); CLAMP(y1, 0, getHeight() - 1); CLAMP(y2, 0, getHeight() - 1); CLAMP(y3, 0, getHeight() - 1); float value[4]; this->m_inputValueOperation->read(value, x2, y2, nullptr); const float mval = 1.0f - value[0]; zero_v4(output); this->m_inputOperation->read(in1, x1, y1, nullptr); madd_v4_v4fl(output, in1, this->m_filter[0]); this->m_inputOperation->read(in1, x2, y1, nullptr); madd_v4_v4fl(output, in1, this->m_filter[1]); this->m_inputOperation->read(in1, x3, y1, nullptr); madd_v4_v4fl(output, in1, this->m_filter[2]); this->m_inputOperation->read(in1, x1, y2, nullptr); madd_v4_v4fl(output, in1, this->m_filter[3]); this->m_inputOperation->read(in2, x2, y2, nullptr); madd_v4_v4fl(output, in2, this->m_filter[4]); this->m_inputOperation->read(in1, x3, y2, nullptr); madd_v4_v4fl(output, in1, this->m_filter[5]); this->m_inputOperation->read(in1, x1, y3, nullptr); madd_v4_v4fl(output, in1, this->m_filter[6]); this->m_inputOperation->read(in1, x2, y3, nullptr); madd_v4_v4fl(output, in1, this->m_filter[7]); this->m_inputOperation->read(in1, x3, y3, nullptr); madd_v4_v4fl(output, in1, this->m_filter[8]); output[0] = output[0] * value[0] + in2[0] * mval; output[1] = output[1] * value[0] + in2[1] * mval; output[2] = output[2] * value[0] + in2[2] * mval; output[3] = output[3] * value[0] + in2[3] * mval; /* Make sure we don't return negative color. */ output[0] = MAX2(output[0], 0.0f); output[1] = MAX2(output[1], 0.0f); output[2] = MAX2(output[2], 0.0f); output[3] = MAX2(output[3], 0.0f); } bool ConvolutionFilterOperation::determineDependingAreaOfInterest( rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; int addx = (this->m_filterWidth - 1) / 2 + 1; int addy = (this->m_filterHeight - 1) / 2 + 1; newInput.xmax = input->xmax + addx; newInput.xmin = input->xmin - addx; newInput.ymax = input->ymax + addy; newInput.ymin = input->ymin - addy; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } void ConvolutionFilterOperation::get_area_of_interest(const int input_idx, const rcti &output_area, rcti &r_input_area) { switch (input_idx) { case IMAGE_INPUT_INDEX: { const int add_x = (m_filterWidth - 1) / 2 + 1; const int add_y = (m_filterHeight - 1) / 2 + 1; r_input_area.xmin = output_area.xmin - add_x; r_input_area.xmax = output_area.xmax + add_x; r_input_area.ymin = output_area.ymin - add_y; r_input_area.ymax = output_area.ymax + add_y; break; } case FACTOR_INPUT_INDEX: { r_input_area = output_area; break; } } } void ConvolutionFilterOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *image = inputs[IMAGE_INPUT_INDEX]; const int last_x = getWidth() - 1; const int last_y = getHeight() - 1; for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const int left_offset = (it.x == 0) ? 0 : -image->elem_stride; const int right_offset = (it.x == last_x) ? 0 : image->elem_stride; const int down_offset = (it.y == 0) ? 0 : -image->row_stride; const int up_offset = (it.y == last_y) ? 0 : image->row_stride; const float *center_color = it.in(IMAGE_INPUT_INDEX); zero_v4(it.out); madd_v4_v4fl(it.out, center_color + down_offset + left_offset, m_filter[0]); madd_v4_v4fl(it.out, center_color + down_offset, m_filter[1]); madd_v4_v4fl(it.out, center_color + down_offset + right_offset, m_filter[2]); madd_v4_v4fl(it.out, center_color + left_offset, m_filter[3]); madd_v4_v4fl(it.out, center_color, m_filter[4]); madd_v4_v4fl(it.out, center_color + right_offset, m_filter[5]); madd_v4_v4fl(it.out, center_color + up_offset + left_offset, m_filter[6]); madd_v4_v4fl(it.out, center_color + up_offset, m_filter[7]); madd_v4_v4fl(it.out, center_color + up_offset + right_offset, m_filter[8]); const float factor = *it.in(FACTOR_INPUT_INDEX); const float m_factor = 1.0f - factor; it.out[0] = it.out[0] * factor + center_color[0] * m_factor; it.out[1] = it.out[1] * factor + center_color[1] * m_factor; it.out[2] = it.out[2] * factor + center_color[2] * m_factor; it.out[3] = it.out[3] * factor + center_color[3] * m_factor; /* Make sure we don't return negative color. */ CLAMP4_MIN(it.out, 0.0f); } } } // namespace blender::compositor