/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ConvolutionFilterOperation.h" namespace blender::compositor { ConvolutionFilterOperation::ConvolutionFilterOperation() { this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Color); this->set_canvas_input_index(0); input_operation_ = nullptr; flags_.complex = true; } void ConvolutionFilterOperation::init_execution() { input_operation_ = this->get_input_socket_reader(0); input_value_operation_ = this->get_input_socket_reader(1); } void ConvolutionFilterOperation::set3x3Filter( float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9) { filter_[0] = f1; filter_[1] = f2; filter_[2] = f3; filter_[3] = f4; filter_[4] = f5; filter_[5] = f6; filter_[6] = f7; filter_[7] = f8; filter_[8] = f9; filter_height_ = 3; filter_width_ = 3; } void ConvolutionFilterOperation::deinit_execution() { input_operation_ = nullptr; input_value_operation_ = nullptr; } void ConvolutionFilterOperation::execute_pixel(float output[4], int x, int y, void * /*data*/) { float in1[4]; float in2[4]; int x1 = x - 1; int x2 = x; int x3 = x + 1; int y1 = y - 1; int y2 = y; int y3 = y + 1; CLAMP(x1, 0, get_width() - 1); CLAMP(x2, 0, get_width() - 1); CLAMP(x3, 0, get_width() - 1); CLAMP(y1, 0, get_height() - 1); CLAMP(y2, 0, get_height() - 1); CLAMP(y3, 0, get_height() - 1); float value[4]; input_value_operation_->read(value, x2, y2, nullptr); const float mval = 1.0f - value[0]; zero_v4(output); input_operation_->read(in1, x1, y1, nullptr); madd_v4_v4fl(output, in1, filter_[0]); input_operation_->read(in1, x2, y1, nullptr); madd_v4_v4fl(output, in1, filter_[1]); input_operation_->read(in1, x3, y1, nullptr); madd_v4_v4fl(output, in1, filter_[2]); input_operation_->read(in1, x1, y2, nullptr); madd_v4_v4fl(output, in1, filter_[3]); input_operation_->read(in2, x2, y2, nullptr); madd_v4_v4fl(output, in2, filter_[4]); input_operation_->read(in1, x3, y2, nullptr); madd_v4_v4fl(output, in1, filter_[5]); input_operation_->read(in1, x1, y3, nullptr); madd_v4_v4fl(output, in1, filter_[6]); input_operation_->read(in1, x2, y3, nullptr); madd_v4_v4fl(output, in1, filter_[7]); input_operation_->read(in1, x3, y3, nullptr); madd_v4_v4fl(output, in1, filter_[8]); output[0] = output[0] * value[0] + in2[0] * mval; output[1] = output[1] * value[0] + in2[1] * mval; output[2] = output[2] * value[0] + in2[2] * mval; output[3] = output[3] * value[0] + in2[3] * mval; /* Make sure we don't return negative color. */ output[0] = MAX2(output[0], 0.0f); output[1] = MAX2(output[1], 0.0f); output[2] = MAX2(output[2], 0.0f); output[3] = MAX2(output[3], 0.0f); } bool ConvolutionFilterOperation::determine_depending_area_of_interest( rcti *input, ReadBufferOperation *read_operation, rcti *output) { rcti new_input; int addx = (filter_width_ - 1) / 2 + 1; int addy = (filter_height_ - 1) / 2 + 1; new_input.xmax = input->xmax + addx; new_input.xmin = input->xmin - addx; new_input.ymax = input->ymax + addy; new_input.ymin = input->ymin - addy; return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output); } void ConvolutionFilterOperation::get_area_of_interest(const int input_idx, const rcti &output_area, rcti &r_input_area) { switch (input_idx) { case IMAGE_INPUT_INDEX: { const int add_x = (filter_width_ - 1) / 2 + 1; const int add_y = (filter_height_ - 1) / 2 + 1; r_input_area.xmin = output_area.xmin - add_x; r_input_area.xmax = output_area.xmax + add_x; r_input_area.ymin = output_area.ymin - add_y; r_input_area.ymax = output_area.ymax + add_y; break; } case FACTOR_INPUT_INDEX: { r_input_area = output_area; break; } } } void ConvolutionFilterOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *image = inputs[IMAGE_INPUT_INDEX]; const int last_x = get_width() - 1; const int last_y = get_height() - 1; for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const int left_offset = (it.x == 0) ? 0 : -image->elem_stride; const int right_offset = (it.x == last_x) ? 0 : image->elem_stride; const int down_offset = (it.y == 0) ? 0 : -image->row_stride; const int up_offset = (it.y == last_y) ? 0 : image->row_stride; const float *center_color = it.in(IMAGE_INPUT_INDEX); zero_v4(it.out); madd_v4_v4fl(it.out, center_color + down_offset + left_offset, filter_[0]); madd_v4_v4fl(it.out, center_color + down_offset, filter_[1]); madd_v4_v4fl(it.out, center_color + down_offset + right_offset, filter_[2]); madd_v4_v4fl(it.out, center_color + left_offset, filter_[3]); madd_v4_v4fl(it.out, center_color, filter_[4]); madd_v4_v4fl(it.out, center_color + right_offset, filter_[5]); madd_v4_v4fl(it.out, center_color + up_offset + left_offset, filter_[6]); madd_v4_v4fl(it.out, center_color + up_offset, filter_[7]); madd_v4_v4fl(it.out, center_color + up_offset + right_offset, filter_[8]); const float factor = *it.in(FACTOR_INPUT_INDEX); const float factor_ = 1.0f - factor; it.out[0] = it.out[0] * factor + center_color[0] * factor_; it.out[1] = it.out[1] * factor + center_color[1] * factor_; it.out[2] = it.out[2] * factor + center_color[2] * factor_; it.out[3] = it.out[3] * factor + center_color[3] * factor_; /* Make sure we don't return negative color. */ CLAMP4_MIN(it.out, 0.0f); } } } // namespace blender::compositor