/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2018, Blender Foundation. */ #include "COM_CryptomatteOperation.h" CryptomatteOperation::CryptomatteOperation(size_t num_inputs) : NodeOperation() { for (size_t i = 0; i < num_inputs; i++) { this->addInputSocket(COM_DT_COLOR); } inputs.resize(num_inputs); this->addOutputSocket(COM_DT_COLOR); this->setComplex(true); } void CryptomatteOperation::initExecution() { for (size_t i = 0; i < inputs.size(); i++) { inputs[i] = this->getInputSocketReader(i); } } void CryptomatteOperation::addObjectIndex(float objectIndex) { if (objectIndex != 0.0f) { m_objectIndex.push_back(objectIndex); } } void CryptomatteOperation::executePixel(float output[4], int x, int y, void *data) { float input[4]; output[0] = output[1] = output[2] = output[3] = 0.0f; for (size_t i = 0; i < inputs.size(); i++) { inputs[i]->read(input, x, y, data); if (i == 0) { /* Write the frontmost object as false color for picking. */ output[0] = input[0]; uint32_t m3hash; ::memcpy(&m3hash, &input[0], sizeof(uint32_t)); /* Since the red channel is likely to be out of display range, * setting green and blue gives more meaningful images. */ output[1] = ((float)((m3hash << 8)) / (float)UINT32_MAX); output[2] = ((float)((m3hash << 16)) / (float)UINT32_MAX); } for (size_t i = 0; i < m_objectIndex.size(); i++) { if (m_objectIndex[i] == input[0]) { output[3] += input[1]; } if (m_objectIndex[i] == input[2]) { output[3] += input[3]; } } } }