/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "MEM_guardedalloc.h" #include "COM_DespeckleOperation.h" namespace blender::compositor { DespeckleOperation::DespeckleOperation() { this->addInputSocket(DataType::Color); this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Color); this->set_canvas_input_index(0); inputOperation_ = nullptr; this->flags.complex = true; } void DespeckleOperation::initExecution() { inputOperation_ = this->getInputSocketReader(0); inputValueOperation_ = this->getInputSocketReader(1); } void DespeckleOperation::deinitExecution() { inputOperation_ = nullptr; inputValueOperation_ = nullptr; } BLI_INLINE int color_diff(const float a[3], const float b[3], const float threshold) { return ((fabsf(a[0] - b[0]) > threshold) || (fabsf(a[1] - b[1]) > threshold) || (fabsf(a[2] - b[2]) > threshold)); } void DespeckleOperation::executePixel(float output[4], int x, int y, void * /*data*/) { float w = 0.0f; float color_org[4]; float color_mid[4]; float color_mid_ok[4]; float in1[4]; int x1 = x - 1; int x2 = x; int x3 = x + 1; int y1 = y - 1; int y2 = y; int y3 = y + 1; CLAMP(x1, 0, getWidth() - 1); CLAMP(x2, 0, getWidth() - 1); CLAMP(x3, 0, getWidth() - 1); CLAMP(y1, 0, getHeight() - 1); CLAMP(y2, 0, getHeight() - 1); CLAMP(y3, 0, getHeight() - 1); float value[4]; inputValueOperation_->read(value, x2, y2, nullptr); // const float mval = 1.0f - value[0]; inputOperation_->read(color_org, x2, y2, nullptr); #define TOT_DIV_ONE 1.0f #define TOT_DIV_CNR (float)M_SQRT1_2 #define WTOT (TOT_DIV_ONE * 4 + TOT_DIV_CNR * 4) #define COLOR_ADD(fac) \ { \ madd_v4_v4fl(color_mid, in1, fac); \ if (color_diff(in1, color_org, threshold_)) { \ w += fac; \ madd_v4_v4fl(color_mid_ok, in1, fac); \ } \ } zero_v4(color_mid); zero_v4(color_mid_ok); inputOperation_->read(in1, x1, y1, nullptr); COLOR_ADD(TOT_DIV_CNR) inputOperation_->read(in1, x2, y1, nullptr); COLOR_ADD(TOT_DIV_ONE) inputOperation_->read(in1, x3, y1, nullptr); COLOR_ADD(TOT_DIV_CNR) inputOperation_->read(in1, x1, y2, nullptr); COLOR_ADD(TOT_DIV_ONE) #if 0 inputOperation_->read(in2, x2, y2, nullptr); madd_v4_v4fl(color_mid, in2, filter_[4]); #endif inputOperation_->read(in1, x3, y2, nullptr); COLOR_ADD(TOT_DIV_ONE) inputOperation_->read(in1, x1, y3, nullptr); COLOR_ADD(TOT_DIV_CNR) inputOperation_->read(in1, x2, y3, nullptr); COLOR_ADD(TOT_DIV_ONE) inputOperation_->read(in1, x3, y3, nullptr); COLOR_ADD(TOT_DIV_CNR) mul_v4_fl(color_mid, 1.0f / (4.0f + (4.0f * (float)M_SQRT1_2))); // mul_v4_fl(color_mid, 1.0f / w); if ((w != 0.0f) && ((w / WTOT) > (threshold_neighbor_)) && color_diff(color_mid, color_org, threshold_)) { mul_v4_fl(color_mid_ok, 1.0f / w); interp_v4_v4v4(output, color_org, color_mid_ok, value[0]); } else { copy_v4_v4(output, color_org); } #undef TOT_DIV_ONE #undef TOT_DIV_CNR #undef WTOT #undef COLOR_ADD } bool DespeckleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; int addx = 2; //(filterWidth_ - 1) / 2 + 1; int addy = 2; //(filterHeight_ - 1) / 2 + 1; newInput.xmax = input->xmax + addx; newInput.xmin = input->xmin - addx; newInput.ymax = input->ymax + addy; newInput.ymin = input->ymin - addy; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } void DespeckleOperation::get_area_of_interest(const int input_idx, const rcti &output_area, rcti &r_input_area) { switch (input_idx) { case IMAGE_INPUT_INDEX: { const int add_x = 2; //(filterWidth_ - 1) / 2 + 1; const int add_y = 2; //(filterHeight_ - 1) / 2 + 1; r_input_area.xmin = output_area.xmin - add_x; r_input_area.xmax = output_area.xmax + add_x; r_input_area.ymin = output_area.ymin - add_y; r_input_area.ymax = output_area.ymax + add_y; break; } case FACTOR_INPUT_INDEX: { r_input_area = output_area; break; } } } void DespeckleOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *image = inputs[IMAGE_INPUT_INDEX]; const int last_x = getWidth() - 1; const int last_y = getHeight() - 1; for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const int x1 = MAX2(it.x - 1, 0); const int x2 = it.x; const int x3 = MIN2(it.x + 1, last_x); const int y1 = MAX2(it.y - 1, 0); const int y2 = it.y; const int y3 = MIN2(it.y + 1, last_y); float w = 0.0f; const float *color_org = it.in(IMAGE_INPUT_INDEX); float color_mid[4]; float color_mid_ok[4]; const float *in1 = nullptr; #define TOT_DIV_ONE 1.0f #define TOT_DIV_CNR (float)M_SQRT1_2 #define WTOT (TOT_DIV_ONE * 4 + TOT_DIV_CNR * 4) #define COLOR_ADD(fac) \ { \ madd_v4_v4fl(color_mid, in1, fac); \ if (color_diff(in1, color_org, threshold_)) { \ w += fac; \ madd_v4_v4fl(color_mid_ok, in1, fac); \ } \ } zero_v4(color_mid); zero_v4(color_mid_ok); in1 = image->get_elem(x1, y1); COLOR_ADD(TOT_DIV_CNR) in1 = image->get_elem(x2, y1); COLOR_ADD(TOT_DIV_ONE) in1 = image->get_elem(x3, y1); COLOR_ADD(TOT_DIV_CNR) in1 = image->get_elem(x1, y2); COLOR_ADD(TOT_DIV_ONE) #if 0 const float* in2 = image->get_elem(x2, y2); madd_v4_v4fl(color_mid, in2, filter_[4]); #endif in1 = image->get_elem(x3, y2); COLOR_ADD(TOT_DIV_ONE) in1 = image->get_elem(x1, y3); COLOR_ADD(TOT_DIV_CNR) in1 = image->get_elem(x2, y3); COLOR_ADD(TOT_DIV_ONE) in1 = image->get_elem(x3, y3); COLOR_ADD(TOT_DIV_CNR) mul_v4_fl(color_mid, 1.0f / (4.0f + (4.0f * (float)M_SQRT1_2))); // mul_v4_fl(color_mid, 1.0f / w); if ((w != 0.0f) && ((w / WTOT) > (threshold_neighbor_)) && color_diff(color_mid, color_org, threshold_)) { const float factor = *it.in(FACTOR_INPUT_INDEX); mul_v4_fl(color_mid_ok, 1.0f / w); interp_v4_v4v4(it.out, color_org, color_mid_ok, factor); } else { copy_v4_v4(it.out, color_org); } #undef TOT_DIV_ONE #undef TOT_DIV_CNR #undef WTOT #undef COLOR_ADD } } } // namespace blender::compositor