/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { class DespeckleOperation : public MultiThreadedOperation { private: constexpr static int IMAGE_INPUT_INDEX = 0; constexpr static int FACTOR_INPUT_INDEX = 1; float threshold_; float threshold_neighbor_; // int filter_width_; // int filter_height_; protected: SocketReader *input_operation_; SocketReader *input_value_operation_; public: DespeckleOperation(); bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override; void execute_pixel(float output[4], int x, int y, void *data) override; void set_threshold(float threshold) { threshold_ = threshold; } void set_threshold_neighbor(float threshold) { threshold_neighbor_ = threshold; } void init_execution() override; void deinit_execution() override; void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor