/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" class DespeckleOperation : public NodeOperation { private: float m_threshold; float m_threshold_neighbor; // int m_filterWidth; // int m_filterHeight; protected: SocketReader *m_inputOperation; SocketReader *m_inputValueOperation; public: DespeckleOperation(); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); void executePixel(float output[4], int x, int y, void *data); void setThreshold(float threshold) { this->m_threshold = threshold; } void setThresholdNeighbor(float threshold) { this->m_threshold_neighbor = threshold; } void initExecution(); void deinitExecution(); };