/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_DifferenceMatteOperation.h" #include "BLI_math.h" namespace blender::compositor { DifferenceMatteOperation::DifferenceMatteOperation() { addInputSocket(DataType::Color); addInputSocket(DataType::Color); addOutputSocket(DataType::Value); this->m_inputImage1Program = nullptr; this->m_inputImage2Program = nullptr; flags.can_be_constant = true; } void DifferenceMatteOperation::initExecution() { this->m_inputImage1Program = this->getInputSocketReader(0); this->m_inputImage2Program = this->getInputSocketReader(1); } void DifferenceMatteOperation::deinitExecution() { this->m_inputImage1Program = nullptr; this->m_inputImage2Program = nullptr; } void DifferenceMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inColor1[4]; float inColor2[4]; const float tolerance = this->m_settings->t1; const float falloff = this->m_settings->t2; float difference; float alpha; this->m_inputImage1Program->readSampled(inColor1, x, y, sampler); this->m_inputImage2Program->readSampled(inColor2, x, y, sampler); difference = (fabsf(inColor2[0] - inColor1[0]) + fabsf(inColor2[1] - inColor1[1]) + fabsf(inColor2[2] - inColor1[2])); /* average together the distances */ difference = difference / 3.0f; /* make 100% transparent */ if (difference <= tolerance) { output[0] = 0.0f; } /* In the falloff region, make partially transparent. */ else if (difference <= falloff + tolerance) { difference = difference - tolerance; alpha = difference / falloff; /* Only change if more transparent than before. */ if (alpha < inColor1[3]) { output[0] = alpha; } else { /* leave as before */ output[0] = inColor1[3]; } } else { /* foreground object */ output[0] = inColor1[3]; } } void DifferenceMatteOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float *color1 = it.in(0); const float *color2 = it.in(1); float difference = (fabsf(color2[0] - color1[0]) + fabsf(color2[1] - color1[1]) + fabsf(color2[2] - color1[2])); /* Average together the distances. */ difference = difference / 3.0f; const float tolerance = m_settings->t1; const float falloff = m_settings->t2; /* Make 100% transparent. */ if (difference <= tolerance) { it.out[0] = 0.0f; } /* In the falloff region, make partially transparent. */ else if (difference <= falloff + tolerance) { difference = difference - tolerance; const float alpha = difference / falloff; /* Only change if more transparent than before. */ if (alpha < color1[3]) { it.out[0] = alpha; } else { /* Leave as before. */ it.out[0] = color1[3]; } } else { /* Foreground object. */ it.out[0] = color1[3]; } } } } // namespace blender::compositor