/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_DirectionalBlurOperation.h" #include "COM_OpenCLDevice.h" namespace blender::compositor { DirectionalBlurOperation::DirectionalBlurOperation() { this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Color); flags_.complex = true; flags_.open_cl = true; input_program_ = nullptr; } void DirectionalBlurOperation::init_execution() { input_program_ = get_input_socket_reader(0); QualityStepHelper::init_execution(COM_QH_INCREASE); const float angle = data_->angle; const float zoom = data_->zoom; const float spin = data_->spin; const float iterations = data_->iter; const float distance = data_->distance; const float center_x = data_->center_x; const float center_y = data_->center_y; const float width = get_width(); const float height = get_height(); const float a = angle; const float itsc = 1.0f / powf(2.0f, float(iterations)); float D; D = distance * sqrtf(width * width + height * height); center_x_pix_ = center_x * width; center_y_pix_ = center_y * height; tx_ = itsc * D * cosf(a); ty_ = -itsc * D * sinf(a); sc_ = itsc * zoom; rot_ = itsc * spin; } void DirectionalBlurOperation::execute_pixel(float output[4], int x, int y, void * /*data*/) { const int iterations = pow(2.0f, data_->iter); float col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float col2[4] = {0.0f, 0.0f, 0.0f, 0.0f}; input_program_->read_sampled(col2, x, y, PixelSampler::Bilinear); float ltx = tx_; float lty = ty_; float lsc = sc_; float lrot = rot_; /* blur the image */ for (int i = 0; i < iterations; i++) { const float cs = cosf(lrot), ss = sinf(lrot); const float isc = 1.0f / (1.0f + lsc); const float v = isc * (y - center_y_pix_) + lty; const float u = isc * (x - center_x_pix_) + ltx; input_program_->read_sampled(col, cs * u + ss * v + center_x_pix_, cs * v - ss * u + center_y_pix_, PixelSampler::Bilinear); add_v4_v4(col2, col); /* double transformations */ ltx += tx_; lty += ty_; lrot += rot_; lsc += sc_; } mul_v4_v4fl(output, col2, 1.0f / (iterations + 1)); } void DirectionalBlurOperation::execute_opencl(OpenCLDevice *device, MemoryBuffer *output_memory_buffer, cl_mem cl_output_buffer, MemoryBuffer **input_memory_buffers, std::list *cl_mem_to_clean_up, std::list * /*cl_kernels_to_clean_up*/) { cl_kernel directional_blur_kernel = device->COM_cl_create_kernel("directional_blur_kernel", nullptr); cl_int iterations = pow(2.0f, data_->iter); cl_float2 ltxy = {{tx_, ty_}}; cl_float2 centerpix = {{center_x_pix_, center_y_pix_}}; cl_float lsc = sc_; cl_float lrot = rot_; device->COM_cl_attach_memory_buffer_to_kernel_parameter( directional_blur_kernel, 0, -1, cl_mem_to_clean_up, input_memory_buffers, input_program_); device->COM_cl_attach_output_memory_buffer_to_kernel_parameter( directional_blur_kernel, 1, cl_output_buffer); device->COM_cl_attach_memory_buffer_offset_to_kernel_parameter( directional_blur_kernel, 2, output_memory_buffer); clSetKernelArg(directional_blur_kernel, 3, sizeof(cl_int), &iterations); clSetKernelArg(directional_blur_kernel, 4, sizeof(cl_float), &lsc); clSetKernelArg(directional_blur_kernel, 5, sizeof(cl_float), &lrot); clSetKernelArg(directional_blur_kernel, 6, sizeof(cl_float2), <xy); clSetKernelArg(directional_blur_kernel, 7, sizeof(cl_float2), ¢erpix); device->COM_cl_enqueue_range(directional_blur_kernel, output_memory_buffer, 8, this); } void DirectionalBlurOperation::deinit_execution() { input_program_ = nullptr; } bool DirectionalBlurOperation::determine_depending_area_of_interest( rcti * /*input*/, ReadBufferOperation *read_operation, rcti *output) { rcti new_input; new_input.xmax = this->get_width(); new_input.xmin = 0; new_input.ymax = this->get_height(); new_input.ymin = 0; return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output); } void DirectionalBlurOperation::get_area_of_interest(const int input_idx, const rcti & /*output_area*/, rcti &r_input_area) { BLI_assert(input_idx == 0); UNUSED_VARS_NDEBUG(input_idx); r_input_area = this->get_canvas(); } void DirectionalBlurOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *input = inputs[0]; const int iterations = pow(2.0f, data_->iter); for (BuffersIterator it = output->iterate_with({}, area); !it.is_end(); ++it) { const int x = it.x; const int y = it.y; float color_accum[4]; input->read_elem_bilinear(x, y, color_accum); /* Blur pixel. */ /* TODO(manzanilla): Many values used on iterations can be calculated beforehand. Create a * table on operation initialization. */ float ltx = tx_; float lty = ty_; float lsc = sc_; float lrot = rot_; for (int i = 0; i < iterations; i++) { const float cs = cosf(lrot), ss = sinf(lrot); const float isc = 1.0f / (1.0f + lsc); const float v = isc * (y - center_y_pix_) + lty; const float u = isc * (x - center_x_pix_) + ltx; float color[4]; input->read_elem_bilinear( cs * u + ss * v + center_x_pix_, cs * v - ss * u + center_y_pix_, color); add_v4_v4(color_accum, color); /* Double transformations. */ ltx += tx_; lty += ty_; lrot += rot_; lsc += sc_; } mul_v4_v4fl(it.out, color_accum, 1.0f / (iterations + 1)); } } } // namespace blender::compositor