/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_DirectionalBlurOperation.h" #include "BLI_math.h" extern "C" { #include "RE_pipeline.h" } DirectionalBlurOperation::DirectionalBlurOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->setComplex(true); this->inputProgram = NULL; } void DirectionalBlurOperation::initExecution() { this->inputProgram = getInputSocketReader(0); QualityStepHelper::initExecution(COM_QH_INCREASE); const float angle = this->data->angle; const float zoom = this->data->zoom; const float spin = this->data->spin; const float iterations = this->data->iter; const float distance = this->data->distance; const float center_x = this->data->center_x; const float center_y = this->data->center_y; const float width = getWidth(); const float height = getHeight(); const float a= angle; const float itsc= 1.f / pow(2.f, (float)iterations); float D; D= distance * sqrtf(width*width + height*height); center_x_pix= center_x * width; center_y_pix= center_y * height; tx= itsc * D * cos(a); ty= -itsc * D * sin(a); sc= itsc * zoom; rot= itsc * spin; } void DirectionalBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data) { const int iterations = pow(2.f, this->data->iter); float col[4]= {0,0,0,0}; float col2[4]= {0,0,0,0}; this->inputProgram->read(col2, x, y, COM_PS_NEAREST, inputBuffers); float ltx = tx; float lty = ty; float lsc = sc; float lrot = rot; /* blur the image */ for (int i= 0; i < iterations; ++i) { const float cs= cos(lrot), ss= sin(lrot); const float isc= 1.f / (1.f + lsc); const float v= isc * (y - center_y_pix) + lty; const float u= isc * (x - center_x_pix) + ltx; this->inputProgram->read(col, cs * u + ss * v + center_x_pix, cs * v - ss * u + center_y_pix, COM_PS_NEAREST, inputBuffers); col2[0] += col[0]; col2[1] += col[1]; col2[2] += col[2]; col2[3] += col[3]; /* double transformations */ ltx += tx; lty += ty; lrot += rot; lsc += sc; } color[0] = col2[0]/iterations; color[1] = col2[1]/iterations; color[2] = col2[2]/iterations; color[3] = col2[3]/iterations; } void DirectionalBlurOperation::deinitExecution() { this->inputProgram = NULL; } bool DirectionalBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; newInput.xmax = this->getWidth(); newInput.xmin = 0; newInput.ymax = this->getHeight(); newInput.ymin = 0; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); }