/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_BokehDirectionalBlurOperation_h #define _COM_DirectionalBlurOperation_h #include "COM_NodeOperation.h" #include "COM_QualityStepHelper.h" class DirectionalBlurOperation : public NodeOperation, public QualityStepHelper { private: SocketReader* inputProgram; NodeDBlurData* data; float center_x_pix, center_y_pix; float tx, ty; float sc, rot; public: DirectionalBlurOperation(); /** * the inner loop of this program */ void executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data); /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); void setData(NodeDBlurData *data) {this->data = data;} }; #endif