/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { class DisplaceOperation : public NodeOperation { private: /** * Cached reference to the inputProgram */ SocketReader *m_inputColorProgram; SocketReader *m_inputVectorProgram; SocketReader *m_inputScaleXProgram; SocketReader *m_inputScaleYProgram; float m_width_x4; float m_height_x4; public: DisplaceOperation(); /** * we need a 2x2 differential filter for Vector Input and full buffer for the image */ bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override; /** * The inner loop of this operation. */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; void pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2]); /** * Initialize the execution */ void initExecution() override; /** * Deinitialize the execution */ void deinitExecution() override; private: bool read_displacement( float x, float y, float xscale, float yscale, const float origin[2], float &r_u, float &r_v); }; } // namespace blender::compositor