/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2012, Blender Foundation. */ #include "COM_DisplaceSimpleOperation.h" namespace blender::compositor { DisplaceSimpleOperation::DisplaceSimpleOperation() { this->addInputSocket(DataType::Color); this->addInputSocket(DataType::Vector); this->addInputSocket(DataType::Value); this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Color); this->m_inputColorProgram = nullptr; this->m_inputVectorProgram = nullptr; this->m_inputScaleXProgram = nullptr; this->m_inputScaleYProgram = nullptr; } void DisplaceSimpleOperation::initExecution() { this->m_inputColorProgram = this->getInputSocketReader(0); this->m_inputVectorProgram = this->getInputSocketReader(1); this->m_inputScaleXProgram = this->getInputSocketReader(2); this->m_inputScaleYProgram = this->getInputSocketReader(3); this->m_width_x4 = this->getWidth() * 4; this->m_height_x4 = this->getHeight() * 4; } /* minimum distance (in pixels) a pixel has to be displaced * in order to take effect */ // #define DISPLACE_EPSILON 0.01f void DisplaceSimpleOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inVector[4]; float inScale[4]; float p_dx, p_dy; /* main displacement in pixel space */ float u, v; this->m_inputScaleXProgram->readSampled(inScale, x, y, sampler); float xs = inScale[0]; this->m_inputScaleYProgram->readSampled(inScale, x, y, sampler); float ys = inScale[0]; /* clamp x and y displacement to triple image resolution - * to prevent hangs from huge values mistakenly plugged in eg. z buffers */ CLAMP(xs, -this->m_width_x4, this->m_width_x4); CLAMP(ys, -this->m_height_x4, this->m_height_x4); this->m_inputVectorProgram->readSampled(inVector, x, y, sampler); p_dx = inVector[0] * xs; p_dy = inVector[1] * ys; /* displaced pixel in uv coords, for image sampling */ /* clamp nodes to avoid glitches */ u = x - p_dx + 0.5f; v = y - p_dy + 0.5f; CLAMP(u, 0.0f, this->getWidth() - 1.0f); CLAMP(v, 0.0f, this->getHeight() - 1.0f); this->m_inputColorProgram->readSampled(output, u, v, sampler); } void DisplaceSimpleOperation::deinitExecution() { this->m_inputColorProgram = nullptr; this->m_inputVectorProgram = nullptr; this->m_inputScaleXProgram = nullptr; this->m_inputScaleYProgram = nullptr; } bool DisplaceSimpleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti colorInput; NodeOperation *operation = nullptr; /* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */ /* image */ operation = getInputOperation(0); colorInput.xmax = operation->getWidth(); colorInput.xmin = 0; colorInput.ymax = operation->getHeight(); colorInput.ymin = 0; if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) { return true; } /* vector */ if (operation->determineDependingAreaOfInterest(input, readOperation, output)) { return true; } /* scale x */ operation = getInputOperation(2); if (operation->determineDependingAreaOfInterest(input, readOperation, output)) { return true; } /* scale y */ operation = getInputOperation(3); if (operation->determineDependingAreaOfInterest(input, readOperation, output)) { return true; } return false; } void DisplaceSimpleOperation::get_area_of_interest(const int input_idx, const rcti &output_area, rcti &r_input_area) { switch (input_idx) { case 0: { r_input_area = get_input_operation(input_idx)->get_canvas(); break; } default: { r_input_area = output_area; break; } } } void DisplaceSimpleOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const float width = this->getWidth(); const float height = this->getHeight(); const MemoryBuffer *input_color = inputs[0]; for (BuffersIterator it = output->iterate_with(inputs.drop_front(1), area); !it.is_end(); ++it) { float scale_x = *it.in(1); float scale_y = *it.in(2); /* Clamp x and y displacement to triple image resolution - * to prevent hangs from huge values mistakenly plugged in eg. z buffers. */ CLAMP(scale_x, -m_width_x4, m_width_x4); CLAMP(scale_y, -m_height_x4, m_height_x4); /* Main displacement in pixel space. */ const float *vector = it.in(0); const float p_dx = vector[0] * scale_x; const float p_dy = vector[1] * scale_y; /* Displaced pixel in uv coords, for image sampling. */ /* Clamp nodes to avoid glitches. */ float u = it.x - p_dx + 0.5f; float v = it.y - p_dy + 0.5f; CLAMP(u, 0.0f, width - 1.0f); CLAMP(v, 0.0f, height - 1.0f); input_color->read_elem_checked(u, v, it.out); } } } // namespace blender::compositor