/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_DisplaceSimpleOperation.h" #include "BLI_math.h" #include "BLI_utildefines.h" DisplaceSimpleOperation::DisplaceSimpleOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VECTOR); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->m_inputColorProgram = NULL; this->m_inputVectorProgram = NULL; this->m_inputScaleXProgram = NULL; this->m_inputScaleYProgram = NULL; } void DisplaceSimpleOperation::initExecution() { this->m_inputColorProgram = this->getInputSocketReader(0); this->m_inputVectorProgram = this->getInputSocketReader(1); this->m_inputScaleXProgram = this->getInputSocketReader(2); this->m_inputScaleYProgram = this->getInputSocketReader(3); this->m_width_x4 = this->getWidth() * 4; this->m_height_x4 = this->getHeight() * 4; } /* minimum distance (in pixels) a pixel has to be displaced * in order to take effect */ // #define DISPLACE_EPSILON 0.01f void DisplaceSimpleOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inVector[4]; float inScale[4]; float p_dx, p_dy; /* main displacement in pixel space */ float u, v; this->m_inputScaleXProgram->readSampled(inScale, x, y, sampler); float xs = inScale[0]; this->m_inputScaleYProgram->readSampled(inScale, x, y, sampler); float ys = inScale[0]; /* clamp x and y displacement to triple image resolution - * to prevent hangs from huge values mistakenly plugged in eg. z buffers */ CLAMP(xs, -this->m_width_x4, this->m_width_x4); CLAMP(ys, -this->m_height_x4, this->m_height_x4); this->m_inputVectorProgram->readSampled(inVector, x, y, sampler); p_dx = inVector[0] * xs; p_dy = inVector[1] * ys; /* displaced pixel in uv coords, for image sampling */ /* clamp nodes to avoid glitches */ u = x - p_dx + 0.5f; v = y - p_dy + 0.5f; CLAMP(u, 0.0f, this->getWidth() - 1.0f); CLAMP(v, 0.0f, this->getHeight() - 1.0f); this->m_inputColorProgram->readSampled(output, u, v, sampler); } void DisplaceSimpleOperation::deinitExecution() { this->m_inputColorProgram = NULL; this->m_inputVectorProgram = NULL; this->m_inputScaleXProgram = NULL; this->m_inputScaleYProgram = NULL; } bool DisplaceSimpleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti colorInput; NodeOperation *operation = NULL; /* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */ /* image */ operation = getInputOperation(0); colorInput.xmax = operation->getWidth(); colorInput.xmin = 0; colorInput.ymax = operation->getHeight(); colorInput.ymin = 0; if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) { return true; } /* vector */ if (operation->determineDependingAreaOfInterest(input, readOperation, output)) { return true; } /* scale x */ operation = getInputOperation(2); if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) { return true; } /* scale y */ operation = getInputOperation(3); if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) { return true; } return false; }