/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_DistanceMatteOperation.h" #include "BLI_math.h" DistanceMatteOperation::DistanceMatteOperation() : NodeOperation() { addInputSocket(COM_DT_COLOR); addInputSocket(COM_DT_COLOR); addOutputSocket(COM_DT_VALUE); this->m_inputImageProgram = NULL; this->m_inputKeyProgram = NULL; } void DistanceMatteOperation::initExecution() { this->m_inputImageProgram = this->getInputSocketReader(0); this->m_inputKeyProgram = this->getInputSocketReader(1); } void DistanceMatteOperation::deinitExecution() { this->m_inputImageProgram = NULL; this->m_inputKeyProgram = NULL; } void DistanceMatteOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler) { float inKey[4]; float inImage[4]; const float tolerance = this->m_settings->t1; const float falloff = this->m_settings->t2; float distance; float alpha; this->m_inputKeyProgram->read(inKey, x, y, sampler); this->m_inputImageProgram->read(inImage, x, y, sampler); distance = sqrt(pow((inKey[0] - inImage[0]), 2) + pow((inKey[1] - inImage[1]), 2) + pow((inKey[2] - inImage[2]), 2)); /* store matte(alpha) value in [0] to go with * COM_SetAlphaOperation and the Value output */ /*make 100% transparent */ if (distance < tolerance) { outputValue[0] = 0.f; } /*in the falloff region, make partially transparent */ else if (distance < falloff + tolerance) { distance = distance - tolerance; alpha = distance / falloff; /*only change if more transparent than before */ if (alpha < inImage[3]) { outputValue[0] = alpha; } else { /* leave as before */ outputValue[0] = inImage[3]; } } else { /* leave as before */ outputValue[0] = inImage[3]; } }