/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_DistanceRGBMatteOperation.h" namespace blender::compositor { DistanceRGBMatteOperation::DistanceRGBMatteOperation() { this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Value); input_image_program_ = nullptr; input_key_program_ = nullptr; flags_.can_be_constant = true; } void DistanceRGBMatteOperation::init_execution() { input_image_program_ = this->get_input_socket_reader(0); input_key_program_ = this->get_input_socket_reader(1); } void DistanceRGBMatteOperation::deinit_execution() { input_image_program_ = nullptr; input_key_program_ = nullptr; } float DistanceRGBMatteOperation::calculate_distance(const float key[4], const float image[4]) { return len_v3v3(key, image); } void DistanceRGBMatteOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float in_key[4]; float in_image[4]; const float tolerance = settings_->t1; const float falloff = settings_->t2; float distance; float alpha; input_key_program_->read_sampled(in_key, x, y, sampler); input_image_program_->read_sampled(in_image, x, y, sampler); distance = this->calculate_distance(in_key, in_image); /* Store matte(alpha) value in [0] to go with * COM_SetAlphaMultiplyOperation and the Value output. */ /* Make 100% transparent. */ if (distance < tolerance) { output[0] = 0.0f; } /* In the falloff region, make partially transparent. */ else if (distance < falloff + tolerance) { distance = distance - tolerance; alpha = distance / falloff; /* Only change if more transparent than before. */ if (alpha < in_image[3]) { output[0] = alpha; } else { /* leave as before */ output[0] = in_image[3]; } } else { /* leave as before */ output[0] = in_image[3]; } } void DistanceRGBMatteOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float *in_image = it.in(0); const float *in_key = it.in(1); float distance = this->calculate_distance(in_key, in_image); const float tolerance = settings_->t1; const float falloff = settings_->t2; /* Store matte(alpha) value in [0] to go with * COM_SetAlphaMultiplyOperation and the Value output. */ /* Make 100% transparent. */ if (distance < tolerance) { it.out[0] = 0.0f; } /* In the falloff region, make partially transparent. */ else if (distance < falloff + tolerance) { distance = distance - tolerance; const float alpha = distance / falloff; /* Only change if more transparent than before. */ if (alpha < in_image[3]) { it.out[0] = alpha; } else { /* Leave as before. */ it.out[0] = in_image[3]; } } else { /* Leave as before. */ it.out[0] = in_image[3]; } } } } // namespace blender::compositor