/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class DistanceRGBMatteOperation : public MultiThreadedOperation { protected: const NodeChroma *settings_; SocketReader *input_image_program_; SocketReader *input_key_program_; virtual float calculate_distance(const float key[4], const float image[4]); public: /** * Default constructor */ DistanceRGBMatteOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void init_execution() override; void deinit_execution() override; void set_settings(const NodeChroma *node_chroma) { settings_ = node_chroma; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor