/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_DotproductOperation.h" namespace blender::compositor { DotproductOperation::DotproductOperation() { this->add_input_socket(DataType::Vector); this->add_input_socket(DataType::Vector); this->add_output_socket(DataType::Value); this->set_canvas_input_index(0); input1Operation_ = nullptr; input2Operation_ = nullptr; flags_.can_be_constant = true; } void DotproductOperation::init_execution() { input1Operation_ = this->get_input_socket_reader(0); input2Operation_ = this->get_input_socket_reader(1); } void DotproductOperation::deinit_execution() { input1Operation_ = nullptr; input2Operation_ = nullptr; } /** \todo current implementation is the inverse of a dot-product. not 'logically' correct */ void DotproductOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input1[4]; float input2[4]; input1Operation_->read_sampled(input1, x, y, sampler); input2Operation_->read_sampled(input2, x, y, sampler); output[0] = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]); } void DotproductOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float *input1 = it.in(0); const float *input2 = it.in(1); *it.out = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]); } } } // namespace blender::compositor