/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_DotproductOperation.h" DotproductOperation::DotproductOperation() : NodeOperation() { this->addInputSocket(COM_DT_VECTOR); this->addInputSocket(COM_DT_VECTOR); this->addOutputSocket(COM_DT_VALUE); this->setResolutionInputSocketIndex(0); this->m_input1Operation = NULL; this->m_input2Operation = NULL; } void DotproductOperation::initExecution() { this->m_input1Operation = this->getInputSocketReader(0); this->m_input2Operation = this->getInputSocketReader(1); } void DotproductOperation::deinitExecution() { this->m_input1Operation = NULL; this->m_input2Operation = NULL; } /** @todo: current implementation is the inverse of a dotproduct. not 'logically' correct */ void DotproductOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float input1[4]; float input2[4]; this->m_input1Operation->readSampled(input1, x, y, sampler); this->m_input2Operation->readSampled(input2, x, y, sampler); output[0] = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]); }