/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { class DoubleEdgeMaskOperation : public NodeOperation { private: /** * Cached reference to the input_program */ SocketReader *input_outer_mask_; SocketReader *input_inner_mask_; bool adjacent_only_; bool keep_inside_; /* TODO(manzanilla): To be removed with tiled implementation. */ float *cached_instance_; bool is_output_rendered_; public: DoubleEdgeMaskOperation(); void do_double_edge_mask(float *imask, float *omask, float *res); /** * The inner loop of this operation. */ void execute_pixel(float output[4], int x, int y, void *data) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void *initialize_tile_data(rcti *rect) override; bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override; void set_adjecent_only(bool adjacent_only) { adjacent_only_ = adjacent_only; } void set_keep_inside(bool keep_inside) { keep_inside_ = keep_inside; } void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override; void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor