/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_EllipseMaskOperation.h" #include "BLI_math.h" #include "DNA_node_types.h" #include namespace blender::compositor { EllipseMaskOperation::EllipseMaskOperation() { this->addInputSocket(DataType::Value); this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Value); this->m_inputMask = nullptr; this->m_inputValue = nullptr; this->m_cosine = 0.0f; this->m_sine = 0.0f; } void EllipseMaskOperation::initExecution() { this->m_inputMask = this->getInputSocketReader(0); this->m_inputValue = this->getInputSocketReader(1); const double rad = (double)this->m_data->rotation; this->m_cosine = cos(rad); this->m_sine = sin(rad); this->m_aspectRatio = ((float)this->getWidth()) / this->getHeight(); } void EllipseMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputMask[4]; float inputValue[4]; float rx = x / this->getWidth(); float ry = y / this->getHeight(); const float dy = (ry - this->m_data->y) / this->m_aspectRatio; const float dx = rx - this->m_data->x; rx = this->m_data->x + (this->m_cosine * dx + this->m_sine * dy); ry = this->m_data->y + (-this->m_sine * dx + this->m_cosine * dy); this->m_inputMask->readSampled(inputMask, x, y, sampler); this->m_inputValue->readSampled(inputValue, x, y, sampler); const float halfHeight = (this->m_data->height) / 2.0f; const float halfWidth = this->m_data->width / 2.0f; float sx = rx - this->m_data->x; sx *= sx; const float tx = halfWidth * halfWidth; float sy = ry - this->m_data->y; sy *= sy; const float ty = halfHeight * halfHeight; bool inside = ((sx / tx) + (sy / ty)) < 1.0f; switch (this->m_maskType) { case CMP_NODE_MASKTYPE_ADD: if (inside) { output[0] = MAX2(inputMask[0], inputValue[0]); } else { output[0] = inputMask[0]; } break; case CMP_NODE_MASKTYPE_SUBTRACT: if (inside) { output[0] = inputMask[0] - inputValue[0]; CLAMP(output[0], 0, 1); } else { output[0] = inputMask[0]; } break; case CMP_NODE_MASKTYPE_MULTIPLY: if (inside) { output[0] = inputMask[0] * inputValue[0]; } else { output[0] = 0; } break; case CMP_NODE_MASKTYPE_NOT: if (inside) { if (inputMask[0] > 0.0f) { output[0] = 0; } else { output[0] = inputValue[0]; } } else { output[0] = inputMask[0]; } break; } } void EllipseMaskOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { MaskFunc mask_func; switch (m_maskType) { case CMP_NODE_MASKTYPE_ADD: mask_func = [](const bool is_inside, const float *mask, const float *value) { return is_inside ? MAX2(mask[0], value[0]) : mask[0]; }; break; case CMP_NODE_MASKTYPE_SUBTRACT: mask_func = [](const bool is_inside, const float *mask, const float *value) { return is_inside ? CLAMPIS(mask[0] - value[0], 0, 1) : mask[0]; }; break; case CMP_NODE_MASKTYPE_MULTIPLY: mask_func = [](const bool is_inside, const float *mask, const float *value) { return is_inside ? mask[0] * value[0] : 0; }; break; case CMP_NODE_MASKTYPE_NOT: mask_func = [](const bool is_inside, const float *mask, const float *value) { if (is_inside) { return mask[0] > 0.0f ? 0.0f : value[0]; } return mask[0]; }; break; } apply_mask(output, area, inputs, mask_func); } void EllipseMaskOperation::apply_mask(MemoryBuffer *output, const rcti &area, Span inputs, MaskFunc mask_func) { const MemoryBuffer *input_mask = inputs[0]; const MemoryBuffer *input_value = inputs[1]; const float op_w = this->getWidth(); const float op_h = this->getHeight(); const float half_w = this->m_data->width / 2.0f; const float half_h = this->m_data->height / 2.0f; const float tx = half_w * half_w; const float ty = half_h * half_h; for (const int y : YRange(area)) { const float op_ry = y / op_h; const float dy = (op_ry - this->m_data->y) / m_aspectRatio; float *out = output->get_elem(area.xmin, y); const float *mask = input_mask->get_elem(area.xmin, y); const float *value = input_value->get_elem(area.xmin, y); for (const int x : XRange(area)) { const float op_rx = x / op_w; const float dx = op_rx - this->m_data->x; const float rx = this->m_data->x + (m_cosine * dx + m_sine * dy); const float ry = this->m_data->y + (-m_sine * dx + m_cosine * dy); float sx = rx - this->m_data->x; sx *= sx; float sy = ry - this->m_data->y; sy *= sy; const bool inside = ((sx / tx) + (sy / ty)) < 1.0f; out[0] = mask_func(inside, mask, value); mask += input_mask->elem_stride; value += input_value->elem_stride; out += output->elem_stride; } } } void EllipseMaskOperation::deinitExecution() { this->m_inputMask = nullptr; this->m_inputValue = nullptr; } } // namespace blender::compositor