/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_FastGaussianBlurOperation_h #define _COM_FastGaussianBlurOperation_h #include "COM_BlurBaseOperation.h" #include "DNA_node_types.h" class FastGaussianBlurOperation : public BlurBaseOperation { private: float m_sx; float m_sy; MemoryBuffer *m_iirgaus; public: FastGaussianBlurOperation(); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); void executePixel(float output[4], int x, int y, void *data); static void IIR_gauss(MemoryBuffer *src, float sigma, unsigned int channel, unsigned int xy); void *initializeTileData(rcti *rect); void deinitExecution(); void initExecution(); }; enum { FAST_GAUSS_OVERLAY_MIN = -1, FAST_GAUSS_OVERLAY_NONE = 0, FAST_GAUSS_OVERLAY_MAX = 1 }; class FastGaussianBlurValueOperation : public NodeOperation { private: float m_sigma; MemoryBuffer *m_iirgaus; SocketReader *m_inputprogram; /** * -1: re-mix with darker * 0: do nothing * 1 re-mix with lighter */ int m_overlay; public: FastGaussianBlurValueOperation(); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); void executePixel(float output[4], int x, int y, void *data); void *initializeTileData(rcti *rect); void deinitExecution(); void initExecution(); void setSigma(float sigma) { this->m_sigma = sigma; } /* used for DOF blurring ZBuffer */ void setOverlay(int overlay) { this->m_overlay = overlay; } }; #endif