/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { class FlipOperation : public MultiThreadedOperation { private: SocketReader *input_operation_; bool flip_x_; bool flip_y_; public: FlipOperation(); bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override; void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void init_execution() override; void deinit_execution() override; void setFlipX(bool flipX) { flip_x_ = flipX; } void setFlipY(bool flipY) { flip_y_ = flipY; } void determine_canvas(const rcti &preferred_area, rcti &r_area) override; void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor