/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_GammaCorrectOperation.h" #include "BLI_math.h" GammaCorrectOperation::GammaCorrectOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->m_inputProgram = NULL; } void GammaCorrectOperation::initExecution() { this->m_inputProgram = this->getInputSocketReader(0); } void GammaCorrectOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor[4]; this->m_inputProgram->readSampled(inputColor, x, y, sampler); if (inputColor[3] > 0.0f) { inputColor[0] /= inputColor[3]; inputColor[1] /= inputColor[3]; inputColor[2] /= inputColor[3]; } /* check for negative to avoid nan's */ output[0] = inputColor[0] > 0.0f ? inputColor[0] * inputColor[0] : 0.0f; output[1] = inputColor[1] > 0.0f ? inputColor[1] * inputColor[1] : 0.0f; output[2] = inputColor[2] > 0.0f ? inputColor[2] * inputColor[2] : 0.0f; output[3] = inputColor[3]; if (inputColor[3] > 0.0f) { output[0] *= inputColor[3]; output[1] *= inputColor[3]; output[2] *= inputColor[3]; } } void GammaCorrectOperation::deinitExecution() { this->m_inputProgram = NULL; } GammaUncorrectOperation::GammaUncorrectOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->m_inputProgram = NULL; } void GammaUncorrectOperation::initExecution() { this->m_inputProgram = this->getInputSocketReader(0); } void GammaUncorrectOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor[4]; this->m_inputProgram->readSampled(inputColor, x, y, sampler); if (inputColor[3] > 0.0f) { inputColor[0] /= inputColor[3]; inputColor[1] /= inputColor[3]; inputColor[2] /= inputColor[3]; } output[0] = inputColor[0] > 0.0f ? sqrtf(inputColor[0]) : 0.0f; output[1] = inputColor[1] > 0.0f ? sqrtf(inputColor[1]) : 0.0f; output[2] = inputColor[2] > 0.0f ? sqrtf(inputColor[2]) : 0.0f; output[3] = inputColor[3]; if (inputColor[3] > 0.0f) { output[0] *= inputColor[3]; output[1] *= inputColor[3]; output[2] *= inputColor[3]; } } void GammaUncorrectOperation::deinitExecution() { this->m_inputProgram = NULL; }