/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Campbell Barton */ #include "COM_GaussianAlphaXBlurOperation.h" #include "BLI_math.h" extern "C" { #include "RE_pipeline.h" } GaussianAlphaXBlurOperation::GaussianAlphaXBlurOperation() : BlurBaseOperation(COM_DT_VALUE) { this->gausstab = NULL; this->rad = 0; } void *GaussianAlphaXBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { lockMutex(); if (!this->sizeavailable) { updateGauss(memoryBuffers); } void *buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers); unlockMutex(); return buffer; } void GaussianAlphaXBlurOperation::initExecution() { /* BlurBaseOperation::initExecution(); */ /* until we suppoer size input - comment this */ initMutex(); if (this->sizeavailable) { float rad = size * this->data->sizex; if (rad < 1) rad = 1; this->rad = rad; this->gausstab = BlurBaseOperation::make_gausstab(rad); this->distbuf_inv = BlurBaseOperation::make_dist_fac_inverse(rad, this->falloff); } } void GaussianAlphaXBlurOperation::updateGauss(MemoryBuffer **memoryBuffers) { if (this->gausstab == NULL) { updateSize(memoryBuffers); float rad = size * this->data->sizex; if (rad < 1) rad = 1; this->rad = rad; this->gausstab = BlurBaseOperation::make_gausstab(rad); } if (this->distbuf_inv == NULL) { updateSize(memoryBuffers); float rad = size * this->data->sizex; if (rad < 1) rad = 1; this->rad = rad; this->distbuf_inv = BlurBaseOperation::make_dist_fac_inverse(rad, this->falloff); } } BLI_INLINE float finv_test(const float f, const bool test) { return (LIKELY(test == false)) ? f : 1.0f - f; } void GaussianAlphaXBlurOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data) { const bool do_invert = this->do_subtract; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; float *buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; int miny = y; int maxy = y; int minx = x - this->rad; int maxx = x + this->rad; miny = max(miny, inputBuffer->getRect()->ymin); minx = max(minx, inputBuffer->getRect()->xmin); maxy = min(maxy, inputBuffer->getRect()->ymax); maxx = min(maxx, inputBuffer->getRect()->xmax); /* *** this is the main part which is different to 'GaussianXBlurOperation' *** */ int step = getStep(); int offsetadd = getOffsetAdd(); int bufferindex = ((minx - bufferstartx) * 4) + ((miny - bufferstarty) * 4 * bufferwidth); /* gauss */ float alpha_accum = 0.0f; float multiplier_accum = 0.0f; /* dilate */ float value_max = finv_test(buffer[(x * 4) + (y * 4 * bufferwidth)], do_invert); /* init with the current color to avoid unneeded lookups */ float distfacinv_max = 1.0f; /* 0 to 1 */ for (int nx = minx; nx < maxx; nx += step) { const int index = (nx - x) + this->rad; float value = finv_test(buffer[bufferindex], do_invert); float multiplier; /* gauss */ { multiplier = gausstab[index]; alpha_accum += value * multiplier; multiplier_accum += multiplier; } /* dilate - find most extreme color */ if (value > value_max) { multiplier = distbuf_inv[index]; value *= multiplier; if (value > value_max) { value_max = value; distfacinv_max = multiplier; } } bufferindex += offsetadd; } /* blend between the max value and gauss blue - gives nice feather */ const float value_blur = alpha_accum / multiplier_accum; const float value_final = (value_max * distfacinv_max) + (value_blur * (1.0f - distfacinv_max)); color[0] = finv_test(value_final, do_invert); } void GaussianAlphaXBlurOperation::deinitExecution() { BlurBaseOperation::deinitExecution(); delete [] this->gausstab; this->gausstab = NULL; delete [] this->distbuf_inv; this->distbuf_inv = NULL; deinitMutex(); } bool GaussianAlphaXBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; #if 0 /* until we add size input */ rcti sizeInput; sizeInput.xmin = 0; sizeInput.ymin = 0; sizeInput.xmax = 5; sizeInput.ymax = 5; NodeOperation *operation = this->getInputOperation(1); if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) { return true; } else #endif { if (this->sizeavailable && this->gausstab != NULL) { newInput.xmax = input->xmax + rad; newInput.xmin = input->xmin - rad; newInput.ymax = input->ymax; newInput.ymin = input->ymin; } else { newInput.xmax = this->getWidth(); newInput.xmin = 0; newInput.ymax = this->getHeight(); newInput.ymin = 0; } return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } }