/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_GaussianBokehBlurOperation.h" #include "BLI_math.h" extern "C" { #include "RE_pipeline.h" } GaussianBokehBlurOperation::GaussianBokehBlurOperation() : BlurBaseOperation(COM_DT_COLOR) { this->gausstab = NULL; } void *GaussianBokehBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { lockMutex(); if (!sizeavailable) { updateGauss(memoryBuffers); } void *buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers); unlockMutex(); return buffer; } void GaussianBokehBlurOperation::initExecution() { BlurBaseOperation::initExecution(); initMutex(); if (this->sizeavailable) { updateGauss(NULL); } } void GaussianBokehBlurOperation::updateGauss(MemoryBuffer **memoryBuffers) { if (this->gausstab == NULL) { float radxf; float radyf; int n; float *dgauss; float *ddgauss; float val; int j, i; const float width = this->getWidth(); const float height = this->getHeight(); if (!sizeavailable) { updateSize(memoryBuffers); } radxf = size * (float)this->data->sizex; if (radxf > width / 2.0f) radxf = width / 2.0f; else if (radxf < 1.0f) radxf = 1.0f; /* vertical */ radyf = size * (float)this->data->sizey; if (radyf > height / 2.0f) radyf = height / 2.0f; else if (radyf < 1.0f) radyf = 1.0f; radx = ceil(radxf); rady = ceil(radyf); n = (2 * radx + 1) * (2 * rady + 1); /* create a full filter image */ ddgauss = new float[n]; dgauss = ddgauss; val = 0.0f; for (j = -rady; j <= rady; j++) { for (i = -radx; i <= radx; i++, dgauss++) { float fj = (float)j / radyf; float fi = (float)i / radxf; float dist = sqrt(fj * fj + fi * fi); *dgauss = RE_filter_value(this->data->filtertype, dist); val += *dgauss; } } if (val != 0.0f) { val = 1.0f / val; for (j = n - 1; j >= 0; j--) ddgauss[j] *= val; } else ddgauss[4] = 1.0f; gausstab = ddgauss; } } void GaussianBokehBlurOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data) { float tempColor[4]; tempColor[0] = 0; tempColor[1] = 0; tempColor[2] = 0; tempColor[3] = 0; float multiplier_accum = 0; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; float *buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; int miny = y - this->rady; int maxy = y + this->rady; int minx = x - this->radx; int maxx = x + this->radx; miny = max(miny, inputBuffer->getRect()->ymin); minx = max(minx, inputBuffer->getRect()->xmin); maxy = min(maxy, inputBuffer->getRect()->ymax); maxx = min(maxx, inputBuffer->getRect()->xmax); int index; int step = QualityStepHelper::getStep(); int offsetadd = QualityStepHelper::getOffsetAdd(); for (int ny = miny; ny < maxy; ny += step) { index = ((ny - y) + this->rady) * (this->radx * 2 + 1) + (minx - x + this->radx); int bufferindex = ((minx - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth); for (int nx = minx; nx < maxx; nx += step) { const float multiplier = gausstab[index]; madd_v4_v4fl(tempColor, &buffer[bufferindex], multiplier); multiplier_accum += multiplier; index += step; bufferindex += offsetadd; } } mul_v4_v4fl(color, tempColor, 1.0f / multiplier_accum); } void GaussianBokehBlurOperation::deinitExecution() { BlurBaseOperation::deinitExecution(); delete [] this->gausstab; this->gausstab = NULL; deinitMutex(); } bool GaussianBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; rcti sizeInput; sizeInput.xmin = 0; sizeInput.ymin = 0; sizeInput.xmax = 5; sizeInput.ymax = 5; NodeOperation *operation = this->getInputOperation(1); if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) { return true; } else { if (this->sizeavailable && this->gausstab != NULL) { newInput.xmin = 0; newInput.ymin = 0; newInput.xmax = this->getWidth(); newInput.ymax = this->getHeight(); } else { int addx = radx; int addy = rady; newInput.xmax = input->xmax + addx; newInput.xmin = input->xmin - addx; newInput.ymax = input->ymax + addy; newInput.ymin = input->ymin - addy; } return BlurBaseOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } }