/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_GaussianBokehBlurOperation.h" #include "BLI_math.h" extern "C" { #include "RE_pipeline.h" } GaussianBokehBlurOperation::GaussianBokehBlurOperation(): BlurBaseOperation() { this->gausstab = NULL; } void* GaussianBokehBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { updateGauss(memoryBuffers); void* buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers); return buffer; } void GaussianBokehBlurOperation::updateGauss(MemoryBuffer **memoryBuffers) { if (this->gausstab == NULL) { float radxf; float radyf; int n; float* dgauss; float* ddgauss; float val; int j, i; const float width = this->getWidth(); const float height = this->getHeight(); updateSize(memoryBuffers); radxf = size*(float)this->data->sizex; if (radxf>width/2.0f) radxf= width/2.0f; else if (radxf<1.0f) radxf= 1.0f; /* vertical */ radyf = size*(float)this->data->sizey; if (radyf>height/2.0f) radyf= height/2.0f; else if (radyf<1.0f) radyf= 1.0f; radx= ceil(radxf); rady= ceil(radyf); n = (2*radx+1)*(2*rady+1); /* create a full filter image */ ddgauss= new float[n]; dgauss= ddgauss; val= 0.0f; for (j=-rady; j<=rady; j++) { for (i=-radx; i<=radx; i++, dgauss++) { float fj= (float)j/radyf; float fi= (float)i/radxf; float dist= sqrt(fj*fj + fi*fi); *dgauss= RE_filter_value(this->data->filtertype, dist); val+= *dgauss; } } if (val!=0.0f) { val= 1.0f/val; for (j= n -1; j>=0; j--) ddgauss[j]*= val; } else ddgauss[4]= 1.0f; gausstab = ddgauss; } } void GaussianBokehBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data) { float tempColor[4]; tempColor[0] = 0; tempColor[1] = 0; tempColor[2] = 0; tempColor[3] = 0; float overallmultiplyer = 0; MemoryBuffer* inputBuffer = (MemoryBuffer*)data; float* buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; int miny = y - this->rady; int maxy = y + this->rady; int minx = x - this->radx; int maxx = x + this->radx; miny = max(miny, inputBuffer->getRect()->ymin); minx = max(minx, inputBuffer->getRect()->xmin); maxy = min(maxy, inputBuffer->getRect()->ymax); maxx = min(maxx, inputBuffer->getRect()->xmax); int index = 0; int step = QualityStepHelper::getStep(); int offsetadd = QualityStepHelper::getOffsetAdd(); for (int ny = miny ; ny < maxy ; ny +=step) { int bufferindex = ((minx - bufferstartx)*4)+((ny-bufferstarty)*4*bufferwidth); for (int nx = minx ; nx < maxx ; nx +=step) { float multiplyer = gausstab[index]; tempColor[0] += multiplyer * buffer[bufferindex]; tempColor[1] += multiplyer * buffer[bufferindex+1]; tempColor[2] += multiplyer * buffer[bufferindex+2]; tempColor[3] += multiplyer * buffer[bufferindex+3]; overallmultiplyer += multiplyer; index += step; bufferindex +=offsetadd; } } float divider = 1.0/overallmultiplyer; color[0] = tempColor[0]*divider; color[1] = tempColor[1]*divider; color[2] = tempColor[2]*divider; color[3] = tempColor[3]*divider; } void GaussianBokehBlurOperation::deinitExecution() { BlurBaseOperation::deinitExecution(); delete this->gausstab; this->gausstab = NULL; } bool GaussianBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; rcti sizeInput; sizeInput.xmin = 0; sizeInput.ymin = 0; sizeInput.xmax = 5; sizeInput.ymax = 5; NodeOperation * operation = this->getInputOperation(1); if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) { return true; } else { if (this->gausstab) { int addx = radx; int addy = rady; newInput.xmax = input->xmax + addx; newInput.xmin = input->xmin - addx; newInput.ymax = input->ymax + addy; newInput.ymin = input->ymin - addy; } else { newInput.xmin = 0; newInput.ymin = 0; newInput.xmax = this->getWidth(); newInput.ymax = this->getHeight(); } return BlurBaseOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } }