/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_BlurBaseOperation.h" #include "COM_NodeOperation.h" #include "COM_QualityStepHelper.h" namespace blender::compositor { class GaussianBokehBlurOperation : public BlurBaseOperation { private: float *m_gausstab; int m_radx, m_rady; void updateGauss(); public: GaussianBokehBlurOperation(); void initExecution() override; void *initializeTileData(rcti *rect) override; /** * The inner loop of this operation. */ void executePixel(float output[4], int x, int y, void *data) override; /** * Deinitialize the execution */ void deinitExecution() override; bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override; }; class GaussianBlurReferenceOperation : public BlurBaseOperation { private: float **m_maintabs; void updateGauss(); int m_filtersizex; int m_filtersizey; float m_radx; float m_rady; public: GaussianBlurReferenceOperation(); void initExecution() override; void *initializeTileData(rcti *rect) override; /** * The inner loop of this operation. */ void executePixel(float output[4], int x, int y, void *data) override; /** * Deinitialize the execution */ void deinitExecution() override; bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override; }; } // namespace blender::compositor