/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_GaussianXBlurOperation.h" #include "BLI_math.h" #include "MEM_guardedalloc.h" extern "C" { #include "RE_pipeline.h" } GaussianXBlurOperation::GaussianXBlurOperation() : BlurBaseOperation(COM_DT_COLOR) { this->m_gausstab = NULL; this->m_rad = 0; } void *GaussianXBlurOperation::initializeTileData(rcti *rect) { lockMutex(); if (!this->m_sizeavailable) { updateGauss(); } void *buffer = getInputOperation(0)->initializeTileData(NULL); unlockMutex(); return buffer; } void GaussianXBlurOperation::initExecution() { BlurBaseOperation::initExecution(); initMutex(); if (this->m_sizeavailable) { float rad = this->m_size * this->m_data->sizex; CLAMP(rad, 1.0f, MAX_GAUSSTAB_RADIUS); this->m_rad = rad; this->m_gausstab = BlurBaseOperation::make_gausstab(rad); } } void GaussianXBlurOperation::updateGauss() { if (this->m_gausstab == NULL) { updateSize(); float rad = this->m_size * this->m_data->sizex; CLAMP(rad, 1.0f, MAX_GAUSSTAB_RADIUS); this->m_rad = rad; this->m_gausstab = BlurBaseOperation::make_gausstab(rad); } } void GaussianXBlurOperation::executePixel(float output[4], int x, int y, void *data) { float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float multiplier_accum = 0.0f; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; float *buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; int miny = y; int minx = x - this->m_rad; int maxx = x + this->m_rad; miny = max(miny, inputBuffer->getRect()->ymin); minx = max(minx, inputBuffer->getRect()->xmin); maxx = min(maxx, inputBuffer->getRect()->xmax - 1); int step = getStep(); int offsetadd = getOffsetAdd(); int bufferindex = ((minx - bufferstartx) * 4) + ((miny - bufferstarty) * 4 * bufferwidth); for (int nx = minx, index = (minx - x) + this->m_rad; nx <= maxx; nx += step, index += step) { const float multiplier = this->m_gausstab[index]; madd_v4_v4fl(color_accum, &buffer[bufferindex], multiplier); multiplier_accum += multiplier; bufferindex += offsetadd; } mul_v4_v4fl(output, color_accum, 1.0f / multiplier_accum); } void GaussianXBlurOperation::deinitExecution() { BlurBaseOperation::deinitExecution(); if (this->m_gausstab) { MEM_freeN(this->m_gausstab); this->m_gausstab = NULL; } deinitMutex(); } bool GaussianXBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; if (!this->m_sizeavailable) { rcti sizeInput; sizeInput.xmin = 0; sizeInput.ymin = 0; sizeInput.xmax = 5; sizeInput.ymax = 5; NodeOperation *operation = this->getInputOperation(1); if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) { return true; } } { if (this->m_sizeavailable && this->m_gausstab != NULL) { newInput.xmax = input->xmax + this->m_rad + 1; newInput.xmin = input->xmin - this->m_rad - 1; newInput.ymax = input->ymax; newInput.ymin = input->ymin; } else { newInput.xmax = this->getWidth(); newInput.xmin = 0; newInput.ymax = this->getHeight(); newInput.ymin = 0; } return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } }