/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_GaussianXBlurOperation_h #define _COM_GaussianXBlurOperation_h #include "COM_NodeOperation.h" #include "COM_BlurBaseOperation.h" class GaussianXBlurOperation : public BlurBaseOperation { private: float *gausstab; int rad; void updateGauss(MemoryBuffer **memoryBuffers); public: GaussianXBlurOperation(); /** *@brief the inner loop of this program */ void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data); /** *@brief initialize the execution */ void initExecution(); /** *@brief Deinitialize the execution */ void deinitExecution(); void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); }; #endif