/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_GaussianYBlurOperation.h" #include "BLI_math.h" extern "C" { #include "RE_pipeline.h" } GaussianYBlurOperation::GaussianYBlurOperation(): BlurBaseOperation() { this->gausstab = NULL; this->rad = 0; } void* GaussianYBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { updateGauss(memoryBuffers); void* buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers); return buffer; } void GaussianYBlurOperation::updateGauss(MemoryBuffer **memoryBuffers) { if (this->gausstab == NULL) { updateSize(memoryBuffers); float rad = size*this->data->sizey; if (rad<1) rad= 1; this->rad = rad; this->gausstab = BlurBaseOperation::make_gausstab(rad); } } void GaussianYBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void *data) { float tempColor[4]; tempColor[0] = 0; tempColor[1] = 0; tempColor[2] = 0; tempColor[3] = 0; float overallmultiplyer = 0; MemoryBuffer* inputBuffer = (MemoryBuffer*)data; float* buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; int miny = y - this->rad; int maxy = y + this->rad; int minx = x; int maxx = x; miny = max(miny, inputBuffer->getRect()->ymin); minx = max(minx, inputBuffer->getRect()->xmin); maxy = min(maxy, inputBuffer->getRect()->ymax); maxx = min(maxx, inputBuffer->getRect()->xmax); int step = getStep(); int index = 0; for (int ny = miny ; ny < maxy ; ny +=step) { int bufferindex = ((minx - bufferstartx)*4)+((ny-bufferstarty)*4*bufferwidth); float multiplyer = gausstab[index++]; tempColor[0] += multiplyer * buffer[bufferindex]; tempColor[1] += multiplyer * buffer[bufferindex+1]; tempColor[2] += multiplyer * buffer[bufferindex+2]; tempColor[3] += multiplyer * buffer[bufferindex+3]; overallmultiplyer += multiplyer; } float divider = 1.0/overallmultiplyer; color[0] = tempColor[0]*divider; color[1] = tempColor[1]*divider; color[2] = tempColor[2]*divider; color[3] = tempColor[3]*divider; } void GaussianYBlurOperation::deinitExecution() { BlurBaseOperation::deinitExecution(); delete this->gausstab; this->gausstab = NULL; } bool GaussianYBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; rcti sizeInput; sizeInput.xmin = 0; sizeInput.ymin = 0; sizeInput.xmax = 5; sizeInput.ymax = 5; NodeOperation * operation = this->getInputOperation(1); if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) { return true; } else { if (this->gausstab == NULL) { newInput.xmax = this->getWidth(); newInput.xmin = 0; newInput.ymax = this->getHeight(); newInput.ymin = 0; } else { newInput.xmax = input->xmax; newInput.xmin = input->xmin; newInput.ymax = input->ymax + rad; newInput.ymin = input->ymin - rad; } return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } }